ROLE: Creative & Design Director
YEAR: 2020
DISCIPLINE:
Cyber Mission
CLIENT: U.S. Department of Defense — Today's Military / JAMRS
THE RESULTS:
17% more link-offs to contact a recruiter
THE ASK:
14x more link-offs to Today's Military
46% more engagement with gameplay
The game itself — built around Protect, Defend, and Strike challenges, plus an Ultimate Challenge for players who cleared every level — was sound, and its visual identity didn't need reinventing. The problem was structural: the layout and flow had aged, and the path from "played the game" to "talked to a recruiter" was losing people at nearly every step. My job was to close that gap — redesign the structure and layout of the experience, and build a social campaign strong enough to bring the right audience to it in the first place.
Cyber Mission was a reminder that a strong platform can still lose people to a structure that's fighting the goal. It didn't need a new look — it needed a design team willing to rebuild how it was laid out, and a campaign smart enough to get the right people to it.
MY ROLE: